Author Topic: Examples of my Work:  (Read 3683 times)

Ace Darkfire

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Examples of my Work:
« on: November 03, 2009, 06:09:08 PM »
Lowpoly Examples, untextured (I typically don\'t do textures).

Guardian GX-005 - 1,808 Triangles:
http://acedarkfire.deviantart.com/art/LowPoly-GX-005-Guardian-131701170

Engage - 5, 382 Triangles (Originally done for AK: Reign of Steel, but they haven\'t used it).
http://acedarkfire.deviantart.com/art/Random-Lowpoly-3-131138461

Code named \"VXL\" - 4,074 Triangles (The dA description says something else, I know, I didn\'t have it triangulated at the time of that posting).
http://acedarkfire.deviantart.com/art/Random-Lowpoly-2-131138105

Unnamed - 2134 triangles
http://acedarkfire.deviantart.com/art/Random-Lowpoly-1-131137877

High Poly Examples:
[BattleTech] Crusader Mk.II - 117, 134 Triangles, unfinished.
http://acedarkfire.deviantart.com/art/W-i-P2-Crusader-Mk-II-130732789

Scrapped Project: Gunhawk. 225,250 Triangles, unfinished (AKA: Scrapped/Halted/No longer worked on). Using a modeling method I haven\'t used in about 3 or 4 years.
http://acedarkfire.deviantart.com/art/Scrapped-Project-GunHawk-138656723

A.C.S. Ezekiel - about 269,000 Triangles to this point, I haven\'t touched it in awhile, primarily because it choked my old video card when trying to export parts to assemble later in a proper-rendering program
http://acedarkfire.deviantart.com/art/WiP4-ACS-Ezekiel-112345565

KMI-110A Kamui - About 85,700 triangles.
http://acedarkfire.deviantart.com/art/KMI-110A-Kamui-106964975

Unnamed - about 79,000 Triangles.
http://acedarkfire.deviantart.com/art/Mech-Work-in-Progress-3-127888306

And a pair of Armored Core Inspired Works:
Kintaro: 121,000 Triangles.
http://acedarkfire.deviantart.com/art/AML-561-X7-Kintaro-Rework-IMG3-92729307
BattleSmith: About 170,000 Triangles.
http://acedarkfire.deviantart.com/art/BattleSmith-in-Focus-64605927


There\'s more I\'d like to show off, but I\'m too lazy to go through and get proper Triangle counts for everything I wish to show off.

SteelKiller

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RE: Examples of my Work:
« Reply #1 on: November 03, 2009, 08:49:50 PM »
sup ACE old friend. damn man you got a small army there lol ive always really liked your designs. very very nice work. Elta will love those.
AKA:Zed

Elta

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RE: Examples of my Work:
« Reply #2 on: November 03, 2009, 10:14:44 PM »
Hi ACE

That is some awesome work! SteelKiller is spot on! Really loving your designs and models.
Where do you get your inspiration from?

Ace Darkfire

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RE: Examples of my Work:
« Reply #3 on: November 03, 2009, 10:30:10 PM »
Multiple places. BattleTech and Armored Core for some, Gundam and Heavy Gear others.

StickDude101

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RE: Examples of my Work:
« Reply #4 on: November 04, 2009, 12:25:13 AM »
Great Work! I want to see those in game!

Thanks,

~StickDude101

Elta

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RE: Examples of my Work:
« Reply #5 on: November 04, 2009, 10:13:30 AM »
Quote from: \'Ace Darkfire\' pid=\'229\' dateline=\'1257291010\'

Multiple places. BattleTech and Armored Core for some, Gundam and Heavy Gear others.


Awesome stuff.  The low poly models could fit our game are you interested?

rosetaylor01

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RE: Examples of my Work:
« Reply #6 on: November 10, 2009, 06:44:34 AM »
Those designs and models are great. Your work is mind blowing. How do you do it? How do you think about it. I want to also develop my mind but I can not think like you. It is quite impressive work by you. You can add this thing in many fields.

Ace Darkfire

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RE: Examples of my Work:
« Reply #7 on: November 10, 2009, 07:08:25 PM »
Quote from: \'rosetaylor01\' pid=\'279\' dateline=\'1257839074\'

Those designs and models are great. Your work is mind blowing. How do you do it? How do you think about it. I want to also develop my mind but I can not think like you. It is quite impressive work by you. You can add this thing in many fields.


Sometimes I run with an idea, even if it doesn\'t look like it will work early on. Though, what I envision in my head typically doesn\'t come out in the end product, as my limited skills in 3D ends up changing something while in production.