Author Topic: HUD  (Read 6491 times)

Elta

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    • Mech Warfare
RE: HUD
« Reply #15 on: January 16, 2009, 07:20:52 PM »
Quote from: \'Kung Fu Hung-Su\' pid=\'132\' dateline=\'1232085247\'

I\'ve started gathering materials, finding a lot of inspiration in the Iron Man movie, Freespace 2, and Starsiege.

Questions before I get too settled in.

1, what elements need to be represented? I can see:

An area for general game messages such as Match Started!
A game timer.
A score counter (does this really need to be displayed all the time?)
Targeting reticule and cross hair
Speedometer
Map with compass
Two other bars of unknown function...

Anything else?

2, how are the HUD elements stored? I need to know what format to give you my artifacts and such in xD

3, has there been any development on ingame menus?


1. Your right on most points. I\'ll go in with detail:
- General area for chat and game messages
- Game timer
- Score counter / objectives section
- Crosshair
- Radar + compass (compass rotates around the radar).
- Weapon name
- ammo
- Speed indicator
- Energy bar (yellow in the screenshot)
- Armor bar (red in the screenshot)

(blue and green bar can be ignored, they where for testing purposes)

2. The engine supports both jpg and png.
For the chat / message area, you need to use  a special template*.
*The GG website changed recently, it is possible that some links don\'t work
Try to design the overall hud for the resolution: 1024 x 768

3. Not much is done on menu\'s. They are very default.

csana555

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RE: HUD
« Reply #16 on: May 31, 2009, 03:57:17 PM »
Any chance you could give ot the current HUD so that i can possibly edit it and post on here my ideas?