IntroOnce the map editor is released you can start creating your own missions for Mech Warfare:Co-op.
A mission is a combination of Terrain, Interiors (large objects), triggers and scripts. This post will explain how you can create your own mission!
Terrain GeneratorThe terrain generator creates continuous, seamless terrain, dynamically blended and automatically mapped for structure and altitude shadows. All Terrain is light mapped for hills and building shadows, has dynamically generated blend tiles, and altitude based fog banks for increased realism. In short, terrain editor and generator allow you to create beautiful, unique worlds employing tools such as fractal heightfield based terrain generation, rule based fractal terrain texturing, and the ability to very finely manipulate terrain.
Programs:Our current mission editor isn\'t released for the public, to get a taste for making missions you can use the mission editor that comes with the Torque demo.
Download:
Torque Demo Documentation:GarageGames official docsInteriorsInteriors define large objects, such as buildings, and spaces that players and entities can move around in. These interiors are stored in a format called DIF, which utilizes a Binary Space Partition (BSP) collision scheme, similar to that found in any Quake-based game engine. DIFs can be created using QuArK or any other Valve 220 format .map editing program.
Programs:-----I\'ll update this post with more information -----